It's more designed for dealing with what I might be running into at Charlotte if I go. This is a generally even faster aggro with some control save me mechanics if things go wrong. The meta in my shop is a lot of fast paced aggro/ramp decks. I will agree that a second Arthur could help, and I have ordered a second one to use in the deck off tcg player. You don't generally tap her, so only target attack and really heavy hitting kill spells can touch her which might be better used on Lucifer or Seraph. Can also steal tap effects, and use them for yourself or take swiftness res for a fast hit to close out a game. Valentina is great to steal something with, and then defend herself using the stolen res. ![]() It's a good Alice only mana dork, and can be used for light if it survives for other creatures. The wind sprite is something that could be swapped in to push forward the Shion turn 3 flip allowing for the earliest possible drop of the Seraph, Lucifer, and Ruler. It's only ever somewhat dead later when stones are left open more. ![]() Wall of wind isn't really ever dead, it's a strong tempo swing and if I dropped a 1 drop turn one and maybe a second 1 drop turn two leaving a stone open then I could stop their two drop. She can support any other drop I place by giving it stats to make sure it never dies, and has actually given me win condition with as little as 1 counter on her. Thumbalina is a really strong 1 drop that is hard to deal with since she's a 0/600.
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